Master Position Arithmetic - Beginner Level Problems Position Arithmetic BEGINNER

Excel in competitive exams with this skill builder ⚡ worksheet on Position Arithmetic. Worksheet 3 of 10 contains 20 beginner-level problems. Target your step-by-step problem solving skills while practicing position arithmetic practice, position arithmetic for competitive exams, and how to solve position arithmetic.

📝 Worksheet 3 of 10 • 20 questions • ⏱️ Estimated time: 20 minutes • 🎯 Beginner level

What you'll learn in this worksheet:
Your progress through Position Arithmetic
Worksheet 3 of 10 (22% complete)

Question 1

If 'STORAGE' is coded as 'QRMPYEC' using the rule 'subtract 2 from each letter's position' (A=1, B=2, ..., Z=26, wrap around), then how is 'LIP' coded?
Each letter position -2: STORAGE → QRMPYEC

Question 2

If 'SQUARE' is coded as 'QOSYPC' using the rule 'subtract 2 from each letter's position' (A=1, B=2, ..., Z=26, wrap around), then how is 'HAT' coded?
Each letter position -2: SQUARE → QOSYPC

Question 3

If 'PROBLEM' is coded as 'FJDDXJZ' using the rule 'multiply each letter's position by 2' (A=1, B=2, ..., Z=26, wrap around), then how is 'ALPHA' coded?
Each letter position ×2: PROBLEM → FJDDXJZ

Question 4

If 'MATHS' is coded as '61' using the rule 'sum of the positions of all letters', then how is 'DISK' coded?
Sum of positions: MATHS → 61

Question 5

If 'APPLICATION' is coded as 'FUUQNHFYNTS' using the rule 'add 5 to each letter's position' (A=1, B=2, ..., Z=26, wrap around), then how is 'FILE' coded?
Each letter position +5: APPLICATION → FUUQNHFYNTS

Question 6

If 'SECRET' is coded as 'VHFUHW' using the rule 'add 3 to each letter's position' (A=1, B=2, ..., Z=26, wrap around), then how is 'TEST' coded?
Each letter position +3: SECRET → VHFUHW

Question 7

If 'PROCESS' is coded as 'SURFHVV' using the rule 'add 3 to each letter's position' (A=1, B=2, ..., Z=26, wrap around), then how is 'MATHS' coded?
Each letter position +3: PROCESS → SURFHVV

Question 8

If 'JAR' is coded as 'DCB' using the rule 'multiply each letter's position by 3' (A=1, B=2, ..., Z=26, wrap around), then how is 'ANSWER' coded?
Each letter position ×3: JAR → DCB

Question 9

If 'PROTOCOL' is coded as '114' using the rule 'sum of the positions of all letters', then how is 'NETWORK' coded?
Sum of positions: PROTOCOL → 114

Question 10

If 'CRYPTO' is coded as '97' using the rule 'sum of the positions of all letters', then how is 'ANT' coded?
Sum of positions: CRYPTO → 97

Question 11

If 'EXAM' is coded as 'OTCM' using the rule 'multiply each letter's position by 3' (A=1, B=2, ..., Z=26, wrap around), then how is 'RAT' coded?
Each letter position ×3: EXAM → OTCM

Question 12

If 'PROCESSOR' is coded as '128' using the rule 'sum of the positions of all letters', then how is 'EARTH' coded?
Sum of positions: PROCESSOR → 128

Question 13

If 'BINARY' is coded as 'XEJWNU' using the rule 'subtract 4 from each letter's position' (A=1, B=2, ..., Z=26, wrap around), then how is 'MAP' coded?
Each letter position -4: BINARY → XEJWNU

Question 14

If 'WORD' is coded as 'QSBL' using the rule 'multiply each letter's position by 3' (A=1, B=2, ..., Z=26, wrap around), then how is 'GAMMA' coded?
Each letter position ×3: WORD → QSBL

Question 15

If 'PLANT' is coded as 'OKZMS' using the rule 'subtract 1 from each letter's position' (A=1, B=2, ..., Z=26, wrap around), then how is 'TOE' coded?
Each letter position -1: PLANT → OKZMS

Question 16

If 'PUZZLED' is coded as '110' using the rule 'sum of the positions of all letters', then how is 'FLOW' coded?
Sum of positions: PUZZLED → 110

Question 17

If 'LOGIC' is coded as 'JSUAI' using the rule 'multiply each letter's position by 3' (A=1, B=2, ..., Z=26, wrap around), then how is 'JAVA' coded?
Each letter position ×3: LOGIC → JSUAI

Question 18

If 'PRIME' is coded as '61' using the rule 'sum of the positions of all letters', then how is 'ENCODE' coded?
Sum of positions: PRIME → 61

Question 19

If 'WOOD' is coded as 'TDDH' using the rule 'multiply each letter's position by 2' (A=1, B=2, ..., Z=26, wrap around), then how is 'CUP' coded?
Each letter position ×2: WOOD → TDDH

Question 20

If 'AUTHORIZE' is coded as '123' using the rule 'sum of the positions of all letters', then how is 'DATA' coded?
Sum of positions: AUTHORIZE → 123
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